Just some notes.

Vintage/Retro Photo Post Processing Tutorial

After posting some of Emily’s photos, I was getting a lot of people asking me how I processed the photos.  Although, not every one of her photos was processed like I will be explaining below. I will help illustrate how I did two of my favorite images from her session.  I like to process a lot of my photos with a vintage/retro/old poloraid feel to them. I enjoy that style, and I feel it helps convey certain moods in photographs. Her images came out fine SOOC (straight out of camera), but the mood created by the final post-processing makes the image more engaging. Not every photo will come out like the end result in this tutorial.  A lot of factors depend on how the end result will look. For example how well the original image was strobed, your scene, and original tones in the image.

To begin with you need a well lit image. It doesn’t matter how good your post-processing skills are, you will need a good SOOC shot to begin this process. A lot of people don’t understand the importance of lighting in your image. If your image isn’t well lit, your image is broken. Always think ahead when you are on a shoot for how you think you will be processing the photo. This will help with model placement, poses, lighting, and other things to make your post-process easier and quicker. My workflow is always Camera>Lightroom>Photoshop. I split my editing almost equally between lightroom and photoshop now, but that also depends on the type of photo or concept I am working towards.

Emily’s original image is below. It is a good exposure and I’m happy with it, but it just needs more.

Begin cleaning your model’s skin up. Get rid of blemishes or other problems on your model if she has any. I am not going to walk you through how to fix or soften skin. Use the healing or clone tool to help do the majority of your work. Make sure you flatten your image after you are done with any fixes. Layer > Flatten ImageNow we are going to sharpen the photo slightly. I sharpen all of my photos even if it’s already tack sharp SOOC. Rule of thumb for sharpening is to not over do it, and to do it after you have re-sized your image to its final dimensions. Most people will sharpen last in their PP because that is usually when they will have their final crop dimensions worked out for print or web submission. It is up to you to make that judgment.Duplicate your background layer, and set that layer blending mode to overlay. Go to Filter > Other > High Pass. You want to apply just enough high pass where the image looks a tad bit over-sharpened. For me I use a radius of 1.5 pixels. Hit ok to apply the effect, and then flatten your image again. Layer > Flatten Image

We are almost there, but we need to make a few adjustment layers to complete the effect. Make a new group by clicking on the little folder icon in the bottom of the layers palette and rename as adjustments. That way we can keep our layers organized if you happen to have other layers, adjust the opacities of all the adjustments at once, and if you want to re-edit this down the road everything is organized. Make sure the blending mode is set as pass through, and you can go ahead and adjust the opacity of the folder to 50%. You may need to change this later on to better fit your desired effect.

In the bottom of the layers palette add a Hue/Saturation adjustment layer and set the saturation to +20.

In the bottom of the layers palette add a Brightness/Contrast adjustment layer and set the Contrast to +20.

Now go to Layer > New Fill Layer > Gradient. Name the layer Fill – Blending mode overlay – 30% Opacity. Press ok.

Set your gradient to white/transparent. Radial – 90 degree angle – 110% scale. Press ok.

In the bottom of the layers palette add a Curves adjustment layer and set the following settings.

Now set your curve points to these settings.

Red Channel:
Output: 0  Input: 0
Output: 46  Input: 84
Output: 187  Input: 176
Output: 255  Input: 211

Blue Channel:
Output: 28  Input:
Output: 223  Input: 255

Green Channel:
Output: 60  Input: 64
Output: 207  Input: 183
Output: 255  Input: 255

In the bottom of the layers palette add a Hue/Saturation adjustment layer and set the following settings and change the opacity of this layer to 50%.

In the bottom of the layers palette add a Solid Color adjustment layer and set the following settings.

PART 2

Now for Emily’s Next image this will require a bit more work. I am not going to show you how to add in the birds as I did in this image, but I will walk you through how to achieve the color tones I applied to the image. I will provide the bird images at the end if for some reason you need them.

This is the orignal image SOOC.

Now open your image in photoshop. Sharpen it as we did in step 2 above in the other image of Emily.

Duplicate your background layer, and set that layer blending mode to overlay. Go to Filter > Other > High Pass. You want to apply just enough high pass where the image looks a tad bit over-sharpened. For me I use a radius of 1.5 pixels. Hit ok to apply the effect, and then flatten your image again. Layer > Flatten Image. You can also start cleaning up your image and your model’s skin if needed.

In the bottom of the layers palette add a Curves adjustment layer and set the following settings.

Set your curve points to these settings.

Red Channel:
Output: 0  Input: 0
Output: 28  Input: 55
Output: 176  Input: 167
Output: 255  Input: 250

Green
Output: 0  Input: 0
Output: 170  Input: 135
Output: 255  Input: 255

Blue Channel:
Output: 38  Input: 0
Output: 106  Input: 74
Output: 156  Input: 190
Output: 217  Input: 255

Now outline your subject and add a mask to that curves layer and fill the selection of your subject with black. Change the layer to 80% opacity.

Now add a new layer and fill it with a solid magenta color – #ff00e4. Set the opacity to 18% and blending mode to soft light.

Click on your background layer and now run fallout’s vintage action, but you will need to change some opacities after it is done. Once you have ran it on the image move the group folder on top of everything in the layers palette. Open the group contents and you will need to delete the magenta cast layer, contrast, and saturation layer. Now change the sepia layer to 10% opacity, the cross process layer to 10% opacity, the vignette layer to 5%, and the center fill light to 10%.  Make sure the whole group folder is set to 100% and pass through.

In the bottom of the layers palette add a Hue/Saturation adjustment layer and set the saturation to -18. Duplicate that hue/saturation layer we just made, and click on the mask next to the hue image to activate the mask. Load the selection of your subject from the other mask we created in the first cross process layer by command+clicking the mask layer (ctrl+click for windows). Invert your selection by going to Select > Inverse. Now fill your mask with black so your subject is white. Change the layer opacity to 60%. Check the image below if you get confused.

In the bottom of the layers palette add a Levels adjustment layer. This will be what pulls our dead gamma out of the image to make it pop.  Adjust the sliders so the far right slider (the highlights) are touching the first highlights in your image. The way you can tell where your highlights start is to look at the histogram and follow the black curve.  Slide the far right sider to where that black curve comes to end. Do the same for the far left slider (the shadows). This pulls all of the dead gamma out of your image and brings it back to life. Your histogram will vary. If your image has extremes highlights and shadows or mid-tones adjust accordingly.

Adjust all your opacities on each layer to get your desired affect. Like I said above your image will vary depending on your original tones and other factors. If anyone follows this tutorial, I would love to see your final results. Just post a comment with the link to your image and I will take a look at it.

If for some reason you want to add in the birds here is the image I got the birds from (click to enlarge full size). Use the pen tool to outline them. Right click and make a selection, feathered with .1 pixels, and then extract the birds with the selection.

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